Archive for the ‘experiment’ Category

MeshWalk FrameBuffer

Monday, May 26th, 2008

Just posted a couple videos to Flickr. I've been playing with using Frame Buffer Objects in GL as a way to draw dynamically to a surface. I'm pretty happy with the result. Drawing to a 1024 x 1024 texture is very fast. Go GL!

Simple Sand

Tuesday, November 20th, 2007

I should have been playing Mario Galaxy last night, but I made this 2d sand thing in actionscript instead. This is the most basic of basic sand rulesets. Only, this time it's in Flash.

Super Simple Sand